At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in…
Reporting to the Executive Producer (MCoC), the Game Directorowns the creative and gameplay direction of MCoC. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You’ll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level.
This role is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio.
In this role, you can expect to:
- Set and steward the long-term creative and gameplay direction of MCoC.
- Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey.
- Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped.
- Make the calls on what gets built, how it gets tuned, and how it lands with players.
- Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems.
- Mentor and develop the Design discipline, building confidence, ownership, and craft.
- Establish and protect the design standards by which all MCoC content is evaluated.
- Recruit, retain, and grow design talent at all levels.
- Partner with the Director of Product on roadmap shape, monetization strategy, and prioritization calls across a multi-year live service.
- Work daily with Production, Engineering, Live Operations, Marketing, and Community to deliver coordinated outcomes.
- Represent the player and game health in senior decisions, including the tradeoffs between short-term commercial outcomes and long-term game runway.
- Contribute to studio-level planning and to the broader leadership team for MCoC.
- Read live performance data confidently and translate it into creative direction without losing the long view.
- Hold the balance between live operations cadence and long-term economy health.
- Communicate clearly and credibly across disciplines and levels, from design reviews through executive presentations through player-facing announcements.
- Engage with the player community when needed, representing the studio with authenticity and care.
To be successful in this role, your background includes:
- 10+ years of experience working on a GaaS (Games as a Service) product.
- 5+ years in a Game Director, Design Director, or principal-level design leadership capacity on a live-service mobile title at scale.
- Deep experience in action-RPG, collection RPG, gacha-driven live service, or hero-roster combat.
- Advanced understanding of game economics, monetisation design, and the relationship between live ops cadence and long-term player health.
- A collaborative working style with Product and Production leadership, with experience operating effectively in cross-functional senior teams.
- Sound product judgment and the ability to formulate cr