# Build Systems Engineer at 2K

> Migrate, support, and optimize game build pipelines on Unreal Horde and Jenkins, moving them to cloud infrastructure.

- Company: 2K
- Location: Los Angeles, California, United States
- Places: Los Angeles, United States
- Posted: 2026-10-01
- Apply: https://job-boards.greenhouse.io/2k/jobs/8006916003
- Page: https://ye.saranatour.dev/jobs/build-systems-engineer-2k-kn7c115rh0petb1v0wdwrejrad8heaq7

## The posting

Build Systems Engineer
2K · Los Angeles, California, United States

**Who We Are** At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including _NBA® 2K_, one of the top-selling franchises in the world, and legendary titles like _BioShock®_, _Borderlands®_, _Mafia_, _Sid Meier’s Civilization®_, and _XCOM®_, as well as fan favorites _WWE® 2K_, _TopSpin®_, and _PGA TOUR® 2K_. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to **come as they are** and do their best work.

**What We Need**

We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.

The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day-to-day operational support with long-term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.

**Duties**

- Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
- Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.
- Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
- Develop build automation scripts and maintain reusable pipeline components.
- Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
- Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
- Create clear documentation and promote build automation and CI/CD best practices across teams.
- Collaborate with Perforce specialists to ensure reliable source control integration.
- Provide technical support, guidance, and troublesh
